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<title>richsuchy's CGPortoflio Gallery</title>
<link>http://richsuchy.cgsociety.org/gallery/</link>
<description>richsuchy's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>2007 3D Modeling Demo Reel</title>
	<link>http://richsuchy.cgsociety.org/gallery/556888</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/16589/16589_1193981818_small.jpg"><br><br>My 2007 3D modeling Demo Reel. It includes personal work as well as work from Narnia, Open Season, Tremors, and some other odds and ends.]]>
	</description>
	<pubDate>Fri, 02 Nov 2007 05:37:00 +0000</pubDate>
	</item>
	<item>
	<title>Universal Topology Blend Shape and nCloth Test</title>
	<link>http://richsuchy.cgsociety.org/gallery/534470</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/16589/16589_1188427138_small.jpg"><br><br>In working on my universal topology for a human male I've rendered some tests. Included in these images are ncloth and body morphing samples.  This level of modeling is intended to capitalize on normal or displacement for higher level details depending on the application. Maya was used to model, render and calculate cloth (ncloth) texturing was basic procedural shaders. Area style lighting was done by environment and 3 large bright planes. there are no actual lights in the scene]]>
	</description>
	<pubDate>Wed, 29 Aug 2007 22:38:26 +0000</pubDate>
	</item>
	<item>
	<title>Head Wires</title>
	<link>http://richsuchy.cgsociety.org/gallery/534811</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/16589/16589_1188520912_small.jpg"><br><br>By request: to see wires on my fat to thin Morph. ]]>
	</description>
	<pubDate>Fri, 31 Aug 2007 00:19:31 +0000</pubDate>
	</item>
	<item>
	<title>Image Metrics Old Man</title>
	<link>http://richsuchy.cgsociety.org/gallery/536350</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/16589/16589_1188922227_small.jpg"><br><br>This model was one from Image Metrics originally. Steven Gielser and I were asked to give it some loving. I transferred very efficient UVs to it, and used Shave and a Haircut to do the Eyelashes, brows and hair. Steven did the Texture and render. The animation, of which this is one frame, is from Image Metrics... (www.image-metrics.com) ...Who do a wonderful facial capture on video with no markers on the face.<br />
<br />
We wanted to give them a better topology, but they already had this one rigged, so we just patched it up.]]>
	</description>
	<pubDate>Tue, 04 Sep 2007 16:10:53 +0000</pubDate>
	</item>
	<item>
	<title>Undead Raven God</title>
	<link>http://richsuchy.cgsociety.org/gallery/533114</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/16589/16589_1188403840_small.jpg"><br><br>Untextured, Creature Model. Personal project]]>
	</description>
	<pubDate>Sun, 26 Aug 2007 17:00:30 +0000</pubDate>
	</item>
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