Richard Suchy RichSuchy Location: Orange County, USA Language(s):
English Member Since: October 2002 Last Updated: 31 May 2009 Portfolio Views: 21460 Chosen as Favorite: 32
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Universal Topology Blend Shape and nCloth Test Maya, mental ray, Photoshop August 2007
In working on my universal topology for a human male I've rendered some tests. Included in these images are ncloth and body morphing samples. This level of modeling is intended to capitalize on normal or displacement for higher level details depending on the application. Maya was used to model, render and calculate cloth (ncloth) texturing was basic procedural shaders. Area style lighting was done by environment and 3 large bright planes. there are no actual lights in the scene