Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Richard Suchy
RichSuchy



Location:
USA

Language(s):
English

Member Since:
October 2002

Last Updated:
18 June 2008

Portfolio Views:
10113
Chosen as Favorite:
19
Groups:
Advanced Search
galleryaboutblogguestbook
Universal Topology Blend Shape and nCloth Test
Maya, mental ray, Photoshop
August 2007


 Share This 
   
In working on my universal topology for a human male I've rendered some tests. Included in these images are ncloth and body morphing samples. This level of modeling is intended to capitalize on normal or displacement for higher level details depending on the application. Maya was used to model, render and calculate cloth (ncloth) texturing was basic procedural shaders. Area style lighting was done by environment and 3 large bright planes. there are no actual lights in the scene
This Image has 12 comments on CGTalk >

 
  Richard Suchy's Personal Network